Limited edition bundles that should exist

A new Star Wars PS4 is nice and all but it’s so by the numbers… well here’s some concepts that aren’t. Splatoon2 – Switch Obviously serious one this. The official bundle just had a different pro controller and brightly coloured joycons . What it needed was Nickelodeon level plastic squidgyness all over it. Both joy cons extended out in strange and impractical ways and the doc a pink, green mess of splatted ink. You ‘click’ the left joycon on for “your a kid now” and the right joycon for “your a squid now”. Doom – Xbox one S Fully embracing … Continue reading Limited edition bundles that should exist

Great Videogame – TV Show Mashups

For no particular reason and in no particular order, here are some particular pitches. RINGS – (Sonic R) – Sonic the hedgehog and his entourage star in a “jackass style” show. Where they get together and do stupid stunts to see how many creative ways they can get rings knocked out. The series is cut short when knuckles punches a mound of c4 and accidentally blows up half of Detroit. YOUR PRINCESS IS IN ANOTHER CASTLE – (Mario is Missing) – Luigi is a light hearted plumber who has to make sense of the human world through gruesome deaths resembling his best … Continue reading Great Videogame – TV Show Mashups

Tasty Tie-ins

So with Shadow Of War dipping into food promotion and Destiny2 skipping red bull and going straight to pop tarts what does the future hold? Well I’m here to tell you, it’s tasty! Mario Odyssey + Galaxy Chocolate = Galaxy Red Velvet Edition Missing out on the obvious Mario Galaxy tie-in Galaxy chocolate are now all set to produce a special “red velvet” bar especially for the release of Mario Odyssey! The tag line goes, “Tastes so good you’ll feel possessed by a demonic hat to!”. Yorkshire Tea + Total War: Warhammer II = Yorkshire Warhammer “Tastes of WAAAARRRR”, Yorkshire … Continue reading Tasty Tie-ins

Concept – Mario maker 64

Quite a simple idea this one. Make a Mario Maker game but using Mario 64 as the engine/environment/assets. So you play through Mario 64 and each stage you complete you unlock the assets for, the tutorial being the first stage (rather than the hub). It would include up to 4 player simultaneous multiplayer functionality for no practical reason just for kicks. As with Mario Maker at finishing the tutorial it would unlock a few ‘concept’ levels with basic assets. So your probably thinking, “this sounds stupid! How would you easily make a level of 3D Mario?”. It’s simple when you … Continue reading Concept – Mario maker 64

Concept game: Wonder Woman – The Movie Videogame

Another videogame Idea/concept I’m sharing with you lovely people. God of war meets the Goddess of kicking ass, a short refined “experience” similar in length and graphical prowess to The Order but priced right and not terrible. In a more classic Ps2 videogame of the movie style. Uncanny valley 3D models, plot of the film, occasionally a comic book reference added. It wouldn’t be too demanding to make engine-wise but heavily demanding on making assets (even in a heavily stylised way). Gameplay would be broken up into 3 sections, combat areas where you needed to beat X amount to continue … Continue reading Concept game: Wonder Woman – The Movie Videogame

Concept – Spin Doctors

Mobile sim/clicker game. You work as a government spin doctor/GP. Every hour or so a RND generates an event that you have to “spin” while also managing your waiting queues as a GP. Your boss is the same for both jobs and belittles you for one (the GP) and created problems for the other (the spin). If you don’t keep to your targets as a GP you lose your job (game over) and if the ‘event’ doesn’t go well enough times your boss blames you and you get fired (an MP would throw the spin under a bus to keep … Continue reading Concept – Spin Doctors

Concept Game; Wolverine – Romulus

Concept idea – A new wolverine videogame based on the Romulus comics and the X2: Wolverine’s Revenge gameplay. With the graphical style blending old and new comic cell shading. Essentially a game that allows for stealth and action approaches to any situation while telling the best sections of the Romulus arc of Wolverine. The twist is before you start a mission/level you are given a brief description of the enemy strength and rough idea of layout, you decide how to play it at that point (either Stealth or Action). You are penalised/rewarded according to how well you do against your choice. … Continue reading Concept Game; Wolverine – Romulus

Resident evil 7 teaser X Pokemon

A little idea Alex and I had, which I fleshed out over the week. Enjoy. Resident Evil 7 teaser demo, slightly cell shaded (black outline over existing textures). The house now full of dirty, rusted, filthy pokemon merchandise. You wake in the lounge to find a mannequin dressed as ash’s mum sitting on the sofa staring ahead. A notepad on the table saying, “I love you son/daughter”. You explore the lounge, all the pictures on the wall are of Professor Oak, Ash’s mum, a newly discovered pokemon and a torn out face (as if all the pictures originally had a … Continue reading Resident evil 7 teaser X Pokemon